Classroom Management

100+ Growth Mindset Comments, Grades 3-4
$17.99
Information on how to give students feedback in all areas of the curriculum and on report cards. Includes samples of feedback. Will also include suggestions for helping parents understand how to help their children have a growth mindset.

100+ Growth Mindset Comments, Grades 5-6
$17.99
Information on how to give students feedback in all areas of the curriculum and on report cards. Includes samples of feedback. Will also include suggestions for helping parents understand how to help their children have a growth mindset.

100+ Growth Mindset Comments, Grades K-2
$17.99
Information on how to give students feedback in all areas of the curriculum and on report cards. Includes samples of feedback. Will also include suggestions for helping parents understand how to help their children have a growth mindset.

101 Activities for Fast Finishers, Grade 1
$14.99
Keep “fast finishers” busy while other students are still working. Choose from 35 Lively Language Arts activities, 35 Mind-Bender Math activities, and 31 Beyond Brainy activities that focus on critical thinking. Each activity is labeled with an estimated amount of time it will take to complete—usually just 5 to 15 minutes. 112 pages.

101 Activities for Fast Finishers, Grade 2
$14.99
Keep “fast finishers” busy while other students are still working. Choose from 35 Lively Language Arts activities, 35 Mind-Bender Math activities, and 31 Beyond Brainy activities that focus on critical thinking. Each activity is labeled with an estimated amount of time it will take to complete—usually just 5 to 15 minutes. 112 pages.

101 Activities for Fast Finishers, Grade 3
$14.99
Keep “fast finishers” busy while other students are still working. Choose from 35 Lively Language Arts activities, 35 Mind-Bender Math activities, and 31 Beyond Brainy activities that focus on critical thinking. Each activity is labeled with an estimated amount of time it will take to complete—usually just 5 to 15 minutes. 112 pages.

101 Activities for Fast Finishers, Grade 4
$14.99
Keep “fast finishers” busy while other students are still working. Choose from 35 Lively Language Arts activities, 35 Mind-Bender Math activities, and 31 Beyond Brainy activities that focus on critical thinking. Each activity is labeled with an estimated amount of time it will take to complete—usually just 5 to 15 minutes. 112 pages.

101 Activities for Fast Finishers, Grade 5
$14.99
Keep “fast finishers” busy while other students are still working. Choose from 35 Lively Language Arts activities, 35 Mind-Bender Math activities, and 31 Beyond Brainy activities that focus on critical thinking. Each activity is labeled with an estimated amount of time it will take to complete—usually just 5 to 15 minutes. 112 pages.

101 Activities for Fast Finishers, Grade 6
$14.99
Keep “fast finishers” busy while other students are still working. Choose from 35 Lively Language Arts activities, 35 Mind-Bender Math activities, and 31 Beyond Brainy activities that focus on critical thinking. Each activity is labeled with an estimated amount of time it will take to complete—usually just 5 to 15 minutes. 112 pages.

21st Century Skills, Learning Communication and Teamwork
$14.95
Teach your students the essential life skills to prepare them for current or soon-to be created jobs of the future. Real-life exercises and open-ended strategies include role-playing scenarios, project-based exercises, technology and media integration, and more. 60 pages. Reading Level Grades 3–4, Interest Level Grades 3–8.

21st Century Skills, Learning Problem Solving
$14.95
Teach your students the essential life skills to prepare them for current or soon-to be created jobs of the future. Real-life exercises and open-ended strategies include role-playing scenarios, project-based exercises, technology and media integration, and more. 60 pages. Reading Level Grades 3–4, Interest Level Grades 3–8.

21st Century Skills, Learning Skills for Global Competency
$14.95
Teach your students the essential life skills to prepare them for current or soon-to be created jobs of the future. Real-life exercises and open-ended strategies include role-playing scenarios, project-based exercises, technology and media integration, and more. 60 pages. Reading Level Grades 3–4, Interest Level Grades 3–8.